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Level Devil challenges players with unexpected levels that are not predictive. Lead the main character through the challenges and reach the finish line safely.

Level Devil: Unpredictable surprises

Simple gameplay but extremely challenging

The mission is extremely simple: get the main character to the finish line safely without any damage. However, the game will not be that simple because surprises will suddenly appear without warning.

Face a variety of obstacles, from deep holes to sharp spikes, along with moving walls and mysterious doors. Each level has increasing difficulty, requiring players to not only have good reflexes but also think strategically to overcome the traps. The game has a total of 16 levels, including challenges from basic to complex, with creative gameplay mechanics such as changing gravity and unexpected control buttons.

Controls

The control mechanism is also very simple: just use WASD to move the character.

Levels in Level Devil

Pits: The ground may collapse or suddenly appear deep holes, requiring players to be careful when moving.

Spikes: Spikes suddenly pop up from the ground, requiring quick reflexes to avoid.

Push: Walls can move and block the path, forcing players to find a way to get through.

Coins: Some coins can trigger traps or move, creating an additional challenge when collecting.

Controls: The control system can be reversed or changed, making it difficult to control the character.

Platforms: Platforms can collapse or move, requiring players to adapt quickly.

Springs: Springs combined with spikes create unexpected jumps, requiring ingenuity to overcome.

Warps: Portals Teleportation appears, taking the player to an unexpected location, increasing the difficulty of the level.

Scale: The character can change size when pressing a button, affecting the ability to move and avoid traps.

Doors: Doors can move or disappear, creating unpredictable situations.

Saws: Spinning saws appear, moving and changing the position of the platform, forcing the player to move continuously.

Frappy: The character has the ability to jump continuously, but the number of traps also increases, requiring high concentration.

Gravity: Press the spacebar to change gravity, creating new challenges in control.

Movement: The character slides in the direction of movement, easily hitting traps if not controlled well.

Wraparound: Move away from an edge of the screen The image will appear on the opposite side, creating unpredictable situations.

Last Stage: The most difficult stage with many traps and challenges combined, requiring maximum skill and patience from the player.

Level Devil is not for the impatient and neither is Geometry Vibes. If you want to test your patience, both are worth experiencing.